Note: Gameplay starts around 1 minute 30 second mark of the video.
You should be able to see the player character pick up wounds throughout the fights.
This Gameplay represents a Pre-Alpha Work in progress.
A very gnarly destroyed Ecorche style model that was designed an textured to serve as an option for writing wounds to the player character bodes in worldspace. I was responsible for the Highpoly and the rendered texture applied to the player, as well as a tileable bloody fat texture used as the blend space between the player skin and the interior of the wound. I also authored the 3 channel wound masks that define the shape and surrounding blood-spatter.
Test Captured in UE4
Live gameplay captured In UE4 from a multiplayer gameplay session.