This was the base body for our average male body type for project Titus. there was a strong desire amongst the art department to have the character feel more like the physique of a real world gladiator, and so while powerfully built he is a bit less toned than your average modern game character.
Final Textured Shots from UE4
I was responsible for the sculpt, Uv, Gameres, and textures of this character.